unreal.AnimNode_ScaleChainLength

class unreal.AnimNode_ScaleChainLength(default_chain_length=0.0, target_location=[0.0, 0.0, 0.0], alpha=1.0)

Bases: unreal.AnimNode_Base

Scale the length of a chain of bones.

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_ScaleChainLength.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Alpha
  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias
  • chain_end_bone (BoneReference): [Read-Write] Chain End Bone
  • chain_initial_length (ScaleChainInitialLength): [Read-Write] Chain Initial Length
  • chain_start_bone (BoneReference): [Read-Write] Chain Start Bone
  • default_chain_length (float): [Read-Write] Default chain length, as animated.
  • input_pose (PoseLink): [Read-Write] Input Pose
  • target_location (Vector): [Read-Write] Target Location
alpha

(float) – [Read-Write] Alpha

default_chain_length

(float) – [Read-Write] Default chain length, as animated.

target_location

(Vector) – [Read-Write] Target Location