unreal.AnimNode_SequencePlayer

class unreal.AnimNode_SequencePlayer(ignore_for_relevancy_test=False, blend_weight=0.0, internal_time_accumulator=0.0, sequence=None, play_rate_basis=1.0, play_rate=1.0, play_rate_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0], start_position=0.0, loop_animation=True)

Bases: unreal.AnimNode_AssetPlayerBase

Sequence player node

C++ Source:

  • Module: Engine
  • File: AnimNode_SequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_weight (float): [Read-Write] Last encountered blendweight for this node
  • ignore_for_relevancy_test (bool): [Read-Write] If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this node
  • internal_time_accumulator (float): [Read-Write] Accumulated time used to reference the asset in this node
  • loop_animation (bool): [Read-Write] Should the animation continue looping when it reaches the end?
  • play_rate (float): [Read-Write] The play rate multiplier. Can be negative, which will cause the animation to play in reverse.
  • play_rate_basis (float): [Read-Write] The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs. For example a Basis of 100 means that the PlayRate input will be divided by 100.
  • play_rate_scale_bias_clamp (InputScaleBiasClamp): [Read-Write] Additional scaling, offsetting and clamping of PlayRate input. Performed after PlayRateBasis.
  • sequence (AnimSequenceBase): [Read-Write] The animation sequence asset to play
  • start_position (float): [Read-Write] The start up position, it only applies when reinitialized if you loop, it will still start from 0.f after finishing the round
loop_animation

(bool) – [Read-Write] Should the animation continue looping when it reaches the end?

play_rate

(float) – [Read-Write] The play rate multiplier. Can be negative, which will cause the animation to play in reverse.

play_rate_basis

(float) – [Read-Write] The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs. For example a Basis of 100 means that the PlayRate input will be divided by 100.

play_rate_scale_bias_clamp

(InputScaleBiasClamp) – [Read-Write] Additional scaling, offsetting and clamping of PlayRate input. Performed after PlayRateBasis.

sequence

(AnimSequenceBase) – [Read-Write] The animation sequence asset to play

start_position

(float) – [Read-Write] The start up position, it only applies when reinitialized if you loop, it will still start from 0.f after finishing the round