unreal.AnimNode_Slot

class unreal.AnimNode_Slot(source=[], slot_name='DefaultSlot', always_update_source_pose=False)

Bases: unreal.AnimNode_Base

An animation slot node normally acts as a passthru, but a montage or PlaySlotAnimation call from game code can cause an animation to blend in and be played on the slot temporarily, overriding the Source input.

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_Slot.h

Editor Properties: (see get_editor_property/set_editor_property)

  • always_update_source_pose (bool): [Read-Write] Whether we should continue to update the source pose regardless of whether it would be used.
  • slot_name (Name): [Read-Write] The name of this slot, exposed to gameplay code, etc…
  • source (PoseLink): [Read-Write] The source input, passed thru to the output unless a montage or slot animation is currently playing
always_update_source_pose

(bool) – [Read-Write] Whether we should continue to update the source pose regardless of whether it would be used.

slot_name

(Name) – [Read-Write] The name of this slot, exposed to gameplay code, etc…

source

(PoseLink) – [Read-Write] The source input, passed thru to the output unless a montage or slot animation is currently playing