unreal.AnimNode_StateResult

class unreal.AnimNode_StateResult(result=[])

Bases: unreal.AnimNode_Root

Root node of an state machine state (sink node). We dont use AnimNode_Root to let us distinguish these nodes in the property list at link time.

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_StateResult.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (PoseLink): [Read-Write] Result