unreal.AnimNode_TransitionPoseEvaluator

class unreal.AnimNode_TransitionPoseEvaluator(frames_to_cache_pose=1, data_source=EvaluatorDataSource.EDS_SOURCE_POSE, evaluator_mode=EvaluatorMode.EM_STANDARD)

Bases: unreal.AnimNode_Base

Animation data node for state machine transitions. Can be set to supply either the animation data from the transition source (From State) or the transition destination (To State).

C++ Source:

  • Module: Engine
  • File: AnimNode_TransitionPoseEvaluator.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_source (EvaluatorDataSource): [Read-Write] Data Source
  • evaluator_mode (EvaluatorMode): [Read-Write] Evaluator Mode
  • frames_to_cache_pose (int32): [Read-Write] Frames to Cache Pose
data_source

(EvaluatorDataSource) – [Read-Write] Data Source

evaluator_mode

(EvaluatorMode) – [Read-Write] Evaluator Mode

frames_to_cache_pose

(int32) – [Read-Write] Frames to Cache Pose