unreal.AnimNode_TransitionPoseEvaluator

class unreal.AnimNode_TransitionPoseEvaluator(frames_to_cache_pose: int = 0, data_source: EvaluatorDataSource = Ellipsis, evaluator_mode: EvaluatorMode = Ellipsis)

Bases: AnimNode_Base

Animation data node for state machine transitions. Can be set to supply either the animation data from the transition source (From State) or the transition destination (To State).

C++ Source:

  • Module: Engine

  • File: AnimNode_TransitionPoseEvaluator.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_source (EvaluatorDataSource): [Read-Write]

  • evaluator_mode (EvaluatorMode): [Read-Write]

  • frames_to_cache_pose (int32): [Read-Write]

property data_source: EvaluatorDataSource

[Read-Write]

Type:

(EvaluatorDataSource)

property evaluator_mode: EvaluatorMode

[Read-Write]

Type:

(EvaluatorMode)

property frames_to_cache_pose: int

[Read-Write]

Type:

(int32)