unreal.AnimNode_TransitionResult

class unreal.AnimNode_TransitionResult(can_enter_transition=False)

Bases: unreal.AnimNode_Base

Root node of a state machine transition graph

C++ Source:

  • Module: Engine
  • File: AnimNode_TransitionResult.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_enter_transition (bool): [Read-Write] Can Enter Transition
can_enter_transition

(bool) – [Read-Write] Can Enter Transition