unreal.AnimNotify_PlayParticleEffect

class unreal.AnimNotify_PlayParticleEffect(outer=None, name='None')

Bases: unreal.AnimNotify

Anim Notify Play Particle Effect

C++ Source:

  • Module: Engine
  • File: AnimNotify_PlayParticleEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attached (bool): [Read-Write] Should attach to the bone/socket
  • location_offset (Vector): [Read-Write] Location offset from the socket
  • notify_color (Color): [Read-Write] Color of Notify in editor
  • ps_template (ParticleSystem): [Read-Write] Particle System to Spawn
  • rotation_offset (Rotator): [Read-Write] Rotation offset from socket
  • scale (Vector): [Read-Write] Scale to spawn the particle system at
  • socket_name (Name): [Read-Write] SocketName to attach to
attached

(bool) – [Read-Only] Should attach to the bone/socket

location_offset

(Vector) – [Read-Only] Location offset from the socket

ps_template

(ParticleSystem) – [Read-Only] Particle System to Spawn

rotation_offset

(Rotator) – [Read-Only] Rotation offset from socket

socket_name

(Name) – [Read-Only] SocketName to attach to