unreal.AnimPhysCollisionType

class unreal.AnimPhysCollisionType

Bases: EnumBase

Anim Phys Collision Type

C++ Source:

  • Module: Engine

  • File: AnimPhysicsSolver.h

CO_M: AnimPhysCollisionType

Only limit the center of mass from crossing planes.

Type:

0

CUSTOM_SPHERE: AnimPhysCollisionType

Use the specified sphere radius to collide with planes.

Type:

1

INNER_SPHERE: AnimPhysCollisionType

Use the largest sphere that fits entirely within the body extents to collide with planes.

Type:

2

OUTER_SPHERE: AnimPhysCollisionType

Use the smallest sphere that wholely contains the body extents to collide with planes.

Type:

3