unreal.AnimPhysConstraintSetup

class unreal.AnimPhysConstraintSetup

Bases: StructBase

Constraint setup struct, holds data required to build a physics constraint

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_AnimDynamics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_constraint_type (AnimPhysAngularConstraintType): [Read-Write] Method to use when constraining angular motion

  • angular_limits_max (Vector): [Read-Write]

  • angular_limits_min (Vector): [Read-Write]

  • angular_target (Vector): [Read-Write] The axis to align the angular spring constraint to in the animation pose. This typically points down the bone - so values of (1.0, 0.0, 0.0) are common, but you can pick other values to align the spring to a different direction. Note: This is affected by the Angular Spring Constant.

  • angular_target_axis (AnimPhysTwistAxis): [Read-Write] The axis in the simulation pose to align to the Angular Target. This is typically the axis pointing along the bone. Note: This is affected by the Angular Spring Constant.

  • cone_angle (float): [Read-Write] Angle to use when constraining using a cone

  • linear_axes_max (Vector): [Read-Write] Maximum linear movement per-axis (Set zero here and in the min limit to lock)

  • linear_axes_min (Vector): [Read-Write] Minimum linear movement per-axis (Set zero here and in the max limit to lock)

  • linear_x_limit_type (AnimPhysLinearConstraintType): [Read-Write] Whether to limit the linear X axis

  • linear_y_limit_type (AnimPhysLinearConstraintType): [Read-Write] Whether to limit the linear Y axis

  • linear_z_limit_type (AnimPhysLinearConstraintType): [Read-Write] Whether to limit the linear Z axis

  • twist_axis (AnimPhysTwistAxis): [Read-Write] Axis to consider for twist when constraining angular motion (forward axis)