unreal.AnimPhysSimSpaceType

class unreal.AnimPhysSimSpaceType

Bases: EnumBase

Anim Phys Sim Space Type

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_AnimDynamics.h

ACTOR: AnimPhysSimSpaceType

Sim origin is the location/orientation of the actor containing the skeletal mesh component.

Type:

1

BONE_RELATIVE: AnimPhysSimSpaceType

Sim origin is the location/orientation of the bone specified in RelativeSpaceBone

Type:

4

COMPONENT: AnimPhysSimSpaceType

Sim origin is the location/orientation of the skeletal mesh component.

Type:

0

ROOT_RELATIVE: AnimPhysSimSpaceType

Sim origin is the location/orientation of the root bone.

Type:

3

WORLD: AnimPhysSimSpaceType

Sim origin is the world origin. Teleporting characters is not recommended in this mode.

Type:

2