unreal.AnimPhysSphericalLimit

class unreal.AnimPhysSphericalLimit

Bases: unreal.StructBase

Anim Phys Spherical Limit

C++ Source:

  • Module: AnimGraphRuntime
  • File: AnimNode_AnimDynamics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • driving_bone (BoneReference): [Read-Write] Bone to attach the sphere to
  • limit_radius (float): [Read-Write] Radius of the sphere
  • limit_type (SphericalLimitType): [Read-Write] Whether to lock bodies inside or outside of the sphere
  • sphere_local_offset (Vector): [Read-Write] Local offset for the sphere, if no driving bone is set this is in node space, otherwise bone space