unreal.AnimSharingStateInstance

class unreal.AnimSharingStateInstance(outer=None, name='None')

Bases: unreal.AnimInstance

Anim Sharing State Instance

C++ Source:

  • Plugin: AnimationSharing
  • Module: AnimationSharing
  • File: AnimationSharingInstances.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_to_play (AnimSequence): [Read-Write] Animation to Play
  • on_all_montage_instances_ended (OnAllMontageInstancesEndedMCDelegate): [Read-Write] Called when all Montage instances have ended.
  • on_montage_blending_out (OnMontageBlendingOutStartedMCDelegate): [Read-Write] Called when a montage starts blending out, whether interrupted or finished
  • on_montage_ended (OnMontageEndedMCDelegate): [Read-Write] Called when a montage has ended, whether interrupted or finished
  • on_montage_started (OnMontageStartedMCDelegate): [Read-Write] Called when a montage has started
  • permutation_time_offset (float): [Read-Write] Permutation Time Offset
  • play_rate (float): [Read-Write] Play Rate
  • root_motion_mode (RootMotionMode): [Read-Write] Sets where this blueprint pulls Root Motion from
  • state_bool (bool): [Read-Write] State Bool
animation_to_play

(AnimSequence) – [Read-Only] Animation to Play

get_instanced_actors() -> Array(Actor)

Get Instanced Actors

Returns:actors (Array(Actor)):
Return type:Array(Actor)
permutation_time_offset

(float) – [Read-Only] Permutation Time Offset

play_rate

(float) – [Read-Only] Play Rate

state_bool

(bool) – [Read-Only] State Bool