unreal.AnimSingleNodeInstance

class unreal.AnimSingleNodeInstance(outer=None, name='None')

Bases: unreal.AnimInstance

Anim Single Node Instance

C++ Source:

  • Module: Engine
  • File: AnimSingleNodeInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_all_montage_instances_ended (OnAllMontageInstancesEndedMCDelegate): [Read-Write] Called when all Montage instances have ended.
  • on_montage_blending_out (OnMontageBlendingOutStartedMCDelegate): [Read-Write] Called when a montage starts blending out, whether interrupted or finished
  • on_montage_ended (OnMontageEndedMCDelegate): [Read-Write] Called when a montage has ended, whether interrupted or finished
  • on_montage_started (OnMontageStartedMCDelegate): [Read-Write] Called when a montage has started
  • root_motion_mode (RootMotionMode): [Read-Write] Sets where this blueprint pulls Root Motion from
get_animation_asset() → AnimationAsset

Get the currently used asset

Returns:
Return type:AnimationAsset
get_length() → float

Get Length

Returns:
Return type:float
play_anim(is_looping=False, play_rate=1.000000, start_position=0.000000) → None

For AnimSequence specific *

Parameters:
  • is_looping (bool) –
  • play_rate (float) –
  • start_position (float) –
set_animation_asset(new_asset, is_looping=True, play_rate=1.000000) → None

Set New Asset - calls InitializeAnimation, for now we need MeshComponent *

Parameters:
set_blend_space_input(blend_input) → None

Set Blend Space Input

Parameters:blend_input (Vector) –
set_looping(is_looping) → None

Set Looping

Parameters:is_looping (bool) –
set_play_rate(play_rate) → None

Set Play Rate

Parameters:play_rate (float) –
set_playing(is_playing) → None

Set Playing

Parameters:is_playing (bool) –
set_position(position, fire_notifies=True) → None

Set Position

Parameters:
  • position (float) –
  • fire_notifies (bool) –
set_position_with_previous_time(position, previous_time, fire_notifies=True) → None

Set Position with Previous Time

Parameters:
  • position (float) –
  • previous_time (float) –
  • fire_notifies (bool) –
set_preview_curve_override(pose_name, value, remove_if_zero) → None

Set pose value

Parameters:
  • pose_name (Name) –
  • value (float) –
  • remove_if_zero (bool) –
set_reverse(reverse) → None

Set Reverse

Parameters:reverse (bool) –
stop_anim() → None

Stop Anim