unreal.AnimSyncMarker

class unreal.AnimSyncMarker(marker_name='None', time=0.0)

Bases: unreal.StructBase

Anim Sync Marker

C++ Source:

  • Module: Engine
  • File: AnimTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • marker_name (Name): [Read-Write] The name of this marker
  • time (float): [Read-Write] Time in seconds of this marker
marker_name

(Name) – [Read-Only] The name of this marker

time

(float) – [Read-Only] Time in seconds of this marker