unreal.AnimToTextureAnimSequenceInfo

class unreal.AnimToTextureAnimSequenceInfo(enabled: bool = False, anim_sequence: AnimSequence = Ellipsis, use_custom_range: bool = False, start_frame: int = 0, end_frame: int = 0)

Bases: StructBase

Anim to Texture Anim Sequence Info

C++ Source:

  • Plugin: AnimToTexture

  • Module: AnimToTexture

  • File: AnimToTextureDataAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_sequence (AnimSequence): [Read-Write]

  • enabled (bool): [Read-Write]

  • end_frame (int32): [Read-Write] Animation End Frame (Inclusive)

  • start_frame (int32): [Read-Write] Animation Start Frame

  • use_custom_range (bool): [Read-Write] Use Custom FrameRange

property anim_sequence: AnimSequence

[Read-Write]

Type:

(AnimSequence)

property enabled: bool

[Read-Write]

Type:

(bool)

property end_frame: int

[Read-Write] Animation End Frame (Inclusive)

Type:

(int32)

property start_frame: int

[Read-Write] Animation Start Frame

Type:

(int32)

property use_custom_range: bool

[Read-Write] Use Custom FrameRange

Type:

(bool)