unreal.AnimationBudgetLibrary

class unreal.AnimationBudgetLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Function library to expose the budget allocator to Blueprints

C++ Source:

  • Plugin: AnimationBudgetAllocator
  • Module: AnimationBudgetAllocator
  • File: AnimationBudgetBlueprintLibrary.h
classmethod enable_animation_budget(world_context_object, enabled) → None

Enable/disable the animation budgeting system. Note that the system can also be disabled ‘globally’ via CVar, which overrides this setting.

Parameters:
  • world_context_object (Object) –
  • enabled (bool) –