class unreal.AnimationSetup

Bases: unreal.StructBase

Animation Setup

C++ Source:

  • Plugin: AnimationSharing
  • Module: AnimationSharing
  • File: AnimationSharingTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_blueprint (type(Class)): [Read-Write] Animation blueprint to use for playing back the Animation Sequence
  • anim_sequence (AnimSequence): [Read-Write] Animation Sequence to play for this particular setup
  • enabled (PerPlatformBool): [Read-Write] Whether or not this setup is enabled for specific platforms
  • num_randomized_instances (PerPlatformInt): [Read-Write] The number of randomized instances created from this setup, it will create instance with different start time offsets (Length / Number of Instance) * InstanceIndex