unreal.AnimationSharingStateProcessor

class unreal.AnimationSharingStateProcessor(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Animation Sharing State Processor

C++ Source:

  • Plugin: AnimationSharing

  • Module: AnimationSharing

  • File: AnimationSharingTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_state_enum (Enum): [Read-Write]

get_animation_state_enum() Enum

Get Animation State Enum

Return type:

Enum

process_actor_state(actor, current_state, on_demand_state) -> (out_state=int32, should_process=bool)

Process Actor State

Parameters:
  • actor (Actor) –

  • current_state (uint8) –

  • on_demand_state (uint8) –

Returns:

out_state (int32):

should_process (bool):

Return type:

tuple