unreal.AnimationSharingStateProcessor

class unreal.AnimationSharingStateProcessor(outer=None, name='None')

Bases: unreal.Object

Animation Sharing State Processor

C++ Source:

  • Plugin: AnimationSharing
  • Module: AnimationSharing
  • File: AnimationSharingTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_state_enum (Enum): [Read-Write] Animation State Enum
get_animation_state_enum() → Enum

Get Animation State Enum

Returns:
Return type:Enum
process_actor_state(actor, current_state, on_demand_state) -> (out_state=int32, should_process=bool)

Process Actor State

Parameters:
  • actor (Actor) –
  • current_state (uint8) –
  • on_demand_state (uint8) –
Returns:

out_state (int32):

should_process (bool):

Return type:

tuple