unreal.AnimationTrackPayload

class unreal.AnimationTrackPayload(name: Name = 'None')

Bases: EmptyPayload

Animation Track Payload

C++ Source:

  • Module: Engine

  • File: AnimDataNotifications.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name of the track (bone)

property name: Name

[Read-Only] Name of the track (bone)

Type:

(Name)