unreal.AppleARKitCamera

class unreal.AppleARKitCamera(tracking_quality=ARTrackingQuality.NOT_TRACKING, transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], orientation=[0.0, 0.0, 0.0, 1.0], translation=[0.0, 0.0, 0.0], image_resolution=[0.0, 0.0], focal_length=[0.0, 0.0], principal_point=[0.0, 0.0])

Bases: unreal.StructBase

A model representing the camera and its properties at a single point in time.

C++ Source:

  • Plugin: AppleARKit
  • Module: AppleARKit
  • File: AppleARKitCamera.h

Editor Properties: (see get_editor_property/set_editor_property)

  • focal_length (Vector2D): [Read-Write] Camera focal length in pixels
  • image_resolution (Vector2D): [Read-Write] Camera image resolution in pixels
  • orientation (Quat): [Read-Write] Raw orientation of the camera
  • principal_point (Vector2D): [Read-Write] Camera principal point in pixels
  • tracking_quality (ARTrackingQuality): [Read-Write] The tracking quality of the camera.
  • transform (Transform): [Read-Write] The transformation matrix that defines the camera’s rotation and translation in world coordinates.
  • translation (Vector): [Read-Write] Raw position of the camera
focal_length

(Vector2D) – [Read-Only] Camera focal length in pixels

image_resolution

(Vector2D) – [Read-Only] Camera image resolution in pixels

orientation

(Quat) – [Read-Only] Raw orientation of the camera

principal_point

(Vector2D) – [Read-Only] Camera principal point in pixels

tracking_quality

(ARTrackingQuality) – [Read-Only] The tracking quality of the camera.

transform

(Transform) – [Read-Only] The transformation matrix that defines the camera’s rotation and translation in world coordinates.

translation

(Vector) – [Read-Only] Raw position of the camera