unreal.AppleARKitLightEstimate

class unreal.AppleARKitLightEstimate(is_valid=False, ambient_intensity=0.0, ambient_color_temperature_kelvin=0.0)

Bases: unreal.StructBase

A light estimate represented as spherical harmonics

C++ Source:

  • Plugin: AppleARKit
  • Module: AppleARKit
  • File: AppleARKitLightEstimate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ambient_color_temperature_kelvin (float): [Read-Write] Color Temperature in Kelvin of light

  • ambient_intensity (float): [Read-Write] Ambient intensity of the lighting.

    In a well lit environment, this value is close to 1000. It typically ranges from 0 (very dark) to around 2000 (very bright).

  • is_valid (bool): [Read-Write] True if light estimation was enabled for the session and light estimation was successful

ambient_color_temperature_kelvin

(float) – [Read-Only] Color Temperature in Kelvin of light

ambient_intensity

(float) – [Read-Only] Ambient intensity of the lighting.

In a well lit environment, this value is close to 1000. It typically ranges from 0 (very dark) to around 2000 (very bright).

is_valid

(bool) – [Read-Only] True if light estimation was enabled for the session and light estimation was successful