unreal.AssetEditorOpenLocation

class unreal.AssetEditorOpenLocation

Bases: EnumBase

EAsset Editor Open Location

C++ Source:

  • Module: UnrealEd

  • File: EditorStyleSettings.h

CONTENT_BROWSER: AssetEditorOpenLocation

Docks tabs into the content browser’s window.

Type:

3

DEFAULT: AssetEditorOpenLocation

Attempts to dock asset editors into either a new window, or the main window if they were docked there.

Type:

0

LAST_DOCKED_WINDOW_OR_CONTENT_BROWSER: AssetEditorOpenLocation

Docks tabs into the last window that was docked into, or the content browser window if there is no last docked window.

Type:

6

LAST_DOCKED_WINDOW_OR_MAIN_WINDOW: AssetEditorOpenLocation

Docks tabs into the last window that was docked into, or the main window if there is no last docked window.

Type:

5

LAST_DOCKED_WINDOW_OR_NEW_WINDOW: AssetEditorOpenLocation

Docks tabs into the last window that was docked into, or a new window if there is no last docked window.

Type:

4

MAIN_WINDOW: AssetEditorOpenLocation

Docks tabs into the main window.

Type:

2

NEW_WINDOW: AssetEditorOpenLocation

Docks tabs into new windows.

Type:

1