unreal.AssetExportTask

class unreal.AssetExportTask(outer=None, name='None')

Bases: unreal.Object

Contains data for a group of assets to import

C++ Source:

  • Module: Engine
  • File: AssetExportTask.h

Editor Properties: (see get_editor_property/set_editor_property)

  • automated (bool): [Read-Write] Unattended export
  • errors (Array(str)): [Read-Write] Array of error messages encountered during exporter
  • exporter (Exporter): [Read-Write] Optional exporter, otherwise it will be determined automatically
  • filename (str): [Read-Write] File to export as
  • ignore_object_list (Array(Object)): [Read-Write] Array of objects to ignore exporting
  • object (Object): [Read-Write] Asset to export
  • options (Object): [Read-Write] Exporter specific options
  • prompt (bool): [Read-Write] Allow dialog prompts
  • replace_identical (bool): [Read-Write] Replace identical files
  • selected (bool): [Read-Write] Export selected only
  • use_file_archive (bool): [Read-Write] Save to a file archive
  • write_empty_files (bool): [Read-Write] Write even if file empty
automated

(bool) – [Read-Write] Unattended export

errors

(Array(str)) – [Read-Write] Array of error messages encountered during exporter

exporter

(Exporter) – [Read-Write] Optional exporter, otherwise it will be determined automatically

filename

(str) – [Read-Write] File to export as

ignore_object_list

(Array(Object)) – [Read-Write] Array of objects to ignore exporting

object

(Object) – [Read-Write] Asset to export

options

(Object) – [Read-Write] Exporter specific options

prompt

(bool) – [Read-Write] Allow dialog prompts

replace_identical

(bool) – [Read-Write] Replace identical files

selected

(bool) – [Read-Write] Export selected only

use_file_archive

(bool) – [Read-Write] Save to a file archive

write_empty_files

(bool) – [Read-Write] Write even if file empty