unreal.AssetImportTask

class unreal.AssetImportTask(outer=None, name='None')

Bases: unreal.Object

Contains data for a group of assets to import

C++ Source:

  • Module: UnrealEd
  • File: AssetImportTask.h

Editor Properties: (see get_editor_property/set_editor_property)

  • automated (bool): [Read-Write] Avoid dialogs
  • destination_name (str): [Read-Write] Optional custom name to import as
  • destination_path (str): [Read-Write] Content path in the projects content directory where asset will be imported
  • factory (Factory): [Read-Write] Optional factory to use
  • filename (str): [Read-Write] Filename to import
  • imported_object_paths (Array(str)): [Read-Write] Paths to objects created or updated after import
  • options (Object): [Read-Write] Import options specific to the type of asset
  • replace_existing (bool): [Read-Write] Overwrite existing assets
  • result (Object): [Read-Write] Imported object
  • save (bool): [Read-Write] Save after importing
automated

(bool) – [Read-Write] Avoid dialogs

destination_name

(str) – [Read-Write] Optional custom name to import as

destination_path

(str) – [Read-Write] Content path in the projects content directory where asset will be imported

factory

(Factory) – [Read-Write] Optional factory to use

filename

(str) – [Read-Write] Filename to import

imported_object_paths

(Array(str)) – [Read-Write] Paths to objects created or updated after import

options

(Object) – [Read-Write] Import options specific to the type of asset

replace_existing

(bool) – [Read-Write] Overwrite existing assets

result

(Object) – [Read-Write] Imported object

save

(bool) – [Read-Write] Save after importing