unreal.AssetRenameData

class unreal.AssetRenameData(asset=None, new_package_path='', new_name='')

Bases: unreal.StructBase

Asset Rename Data

C++ Source:

  • Module: AssetTools
  • File: IAssetTools.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset (Object): [Read-Write] Object being renamed
  • new_name (str): [Read-Write] New package and asset name, new object path will be PackagePath/NewName.NewName
  • new_package_path (str): [Read-Write] New path to package without package name, ie /Game/SubDirectory
asset

(Object) – [Read-Write] Object being renamed

new_name

(str) – [Read-Write] New package and asset name, new object path will be PackagePath/NewName.NewName

new_package_path

(str) – [Read-Write] New path to package without package name, ie /Game/SubDirectory