unreal.AssetTypeActivationOpenedMethod

class unreal.AssetTypeActivationOpenedMethod

Bases: EnumBase

(jcotton) This enum has been extracted into a separate header as it would ideally live in IAssetTypeActions.h or AssetTypeActions_Base.h, however these files are included without module linking (IncludePathModuleNames) in several other modules which makes adding a UENUM() not possible without refactoring. // Types of permissions allowed when attempting to open an asset in editor via activation (EAssetTypeActivationMethod)

C++ Source:

  • Module: AssetTools

  • File: AssetTypeActivationOpenedMethod.h

EDIT: AssetTypeActivationOpenedMethod

0

VIEW: AssetTypeActivationOpenedMethod

1