unreal.AttributeBasedFloatCalculationType

class unreal.AttributeBasedFloatCalculationType

Bases: EnumBase

Enumeration outlining the possible attribute based float calculation policies.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

ATTRIBUTE_BASE_VALUE: AttributeBasedFloatCalculationType

Use the base value of the attribute.

Type:

1

ATTRIBUTE_BONUS_MAGNITUDE: AttributeBasedFloatCalculationType

Equivalent to (FinalMag - BaseValue).

Type:

2

Type:

Use the “bonus” evaluated magnitude of the attribute

ATTRIBUTE_MAGNITUDE: AttributeBasedFloatCalculationType

Use the final evaluated magnitude of the attribute.

Type:

0

ATTRIBUTE_MAGNITUDE_EVALUATED_UP_TO_CHANNEL: AttributeBasedFloatCalculationType

Use a calculated magnitude stopping with the evaluation of the specified “Final Channel”

Type:

3