unreal.AttributeDefaults

class unreal.AttributeDefaults

Bases: StructBase

Used to initialize default values for attributes

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayAbilityTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attributes (type(Class)): [Read-Write]

  • default_starting_table (DataTable): [Read-Write]