unreal.AttributeMetaData

class unreal.AttributeMetaData(base_value=0.0, min_value=0.0, max_value=1.0, can_stack=False)

Bases: unreal.TableRowBase

DataTable that allows us to define meta data about attributes. Still a work in progress.

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: AttributeSet.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_value (float): [Read-Write] Base Value
  • can_stack (bool): [Read-Write] Can Stack
  • max_value (float): [Read-Write] Max Value
  • min_value (float): [Read-Write] Min Value
base_value

(float) – [Read-Only] Base Value

can_stack

(bool) – [Read-Only] Can Stack

max_value

(float) – [Read-Only] Max Value

min_value

(float) – [Read-Only] Min Value