unreal.AudioBasedVibrationData

class unreal.AudioBasedVibrationData(sound: SoundBase = Ellipsis)

Bases: StructBase

Audio Based Vibration Data

C++ Source:

  • Module: Engine

  • File: InputDeviceProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • sound (SoundBase): [Read-Write] The sound to play on the gamepad. Make sure the set the sound’s submix sends to the gamepad audio and vibration endpoints!

property sound: SoundBase

[Read-Write] The sound to play on the gamepad. Make sure the set the sound’s submix sends to the gamepad audio and vibration endpoints!

Type:

(SoundBase)