class unreal.AudioCaptureTimecodeProvider(outer=None, name='None')

Bases: unreal.TimecodeProvider

Read the LTC from the audio capture device.

C++ Source:

  • Plugin: AudioCaptureTimecodeProvider
  • Module: AudioCaptureTimecodeProvider
  • File: AudioCaptureTimecodeProvider.h

Editor Properties: (see get_editor_property/set_editor_property)

  • assume_drop_frame_format (bool): [Read-Write] When detecting the frame rate. Assume the frame rate is a drop frame format.
  • audio_channel (int32): [Read-Write] Index of the Channel to used for the capture.
  • detect_frame_rate (bool): [Read-Write] Detect the frame rate from the audio source. It may takes some extra time before the frame rate is properly detected.
  • frame_rate (FrameRate): [Read-Write] Frame expected from the audio source.