unreal.AudioComponentParam

class unreal.AudioComponentParam(param_name='None', float_param=0.0, bool_param=False, int_param=0, sound_wave_param=None)

Bases: unreal.StructBase

Struct used for storing one per-instance named parameter for this AudioComponent. Certain nodes in the SoundCue may reference parameters by name so they can be adjusted per-instance.

C++ Source:

  • Module: Engine
  • File: AudioComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bool_param (bool): [Read-Write] Value of the parameter when used as a boolean
  • float_param (float): [Read-Write] Value of the parameter when used as a float
  • int_param (int32): [Read-Write] Value of the parameter when used as an integer
  • param_name (Name): [Read-Write] Name of the parameter
  • sound_wave_param (SoundWave): [Read-Write] Value of the parameter when used as a sound wave
bool_param

(bool) – [Read-Write] Value of the parameter when used as a boolean

float_param

(float) – [Read-Write] Value of the parameter when used as a float

int_param

(int32) – [Read-Write] Value of the parameter when used as an integer

param_name

(Name) – [Read-Write] Name of the parameter

sound_wave_param

(SoundWave) – [Read-Write] Value of the parameter when used as a sound wave