unreal.AudioEQEffect

class unreal.AudioEQEffect

Bases: unreal.StructBase

Audio EQEffect

C++ Source:

  • Module: Engine
  • File: SoundMix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bandwidth0 (float): [Read-Write] Bandwidth of band 0. Region is center frequency +/- Bandwidth /2
  • bandwidth1 (float): [Read-Write] Bandwidth of band 1. Region is center frequency +/- Bandwidth /2
  • bandwidth2 (float): [Read-Write] Bandwidth of band 2. Region is center frequency +/- Bandwidth /2
  • bandwidth3 (float): [Read-Write] Bandwidth of band 3. Region is center frequency +/- Bandwidth /2
  • frequency_center0 (float): [Read-Write] Center frequency in Hz for band 0
  • frequency_center1 (float): [Read-Write] Center frequency in Hz for band 1
  • frequency_center2 (float): [Read-Write] Center frequency in Hz for band 2
  • frequency_center3 (float): [Read-Write] Center frequency in Hz for band 3
  • gain0 (float): [Read-Write] Boost/cut of band 0
  • gain1 (float): [Read-Write] Boost/cut of band 1
  • gain2 (float): [Read-Write] Boost/cut of band 2
  • gain3 (float): [Read-Write] Boost/cut of band 3