unreal.AudioInputDeviceChannelProperty

class unreal.AudioInputDeviceChannelProperty(audio_input_device_channel: int = 0)

Bases: StructBase

This class is used by Microphone sources to track the currently selected channel. It aslo contains a local cache of the max channel count for the currently selected audio device.

C++ Source:

  • Plugin: Takes

  • Module: TakesCore

  • File: TakeRecorderSourceProperty.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_input_device_channel (int32): [Read-Write] The currently selected channel from the details panel for this source

property audio_input_device_channel: int

[Read-Write] The currently selected channel from the details panel for this source

Type:

(int32)