unreal.AudioParameterType

class unreal.AudioParameterType

Bases: EnumBase

EAudio Parameter Type

C++ Source:

  • Module: AudioExtensions

  • File: AudioParameter.h

BOOLEAN: AudioParameterType

Boolean value

Type:

1

BOOLEAN_ARRAY: AudioParameterType

Array of boolean values (not supported by legacy SoundCue system)

Type:

7

FLOAT: AudioParameterType

Float value

Type:

3

FLOAT_ARRAY: AudioParameterType

Array of float values (not supported by legacy SoundCue system)

Type:

9

INTEGER: AudioParameterType

Integer value

Type:

2

INTEGER_ARRAY: AudioParameterType

Array of integer values (not supported by legacy SoundCue system)

Type:

8

NONE: AudioParameterType

‘Default’ results in behavior that is resolved based on the system interpreting it. To support legacy implementation, SoundCues cache all typed values associated with a given parameter name. For MetaSounds, use a specific Type instead of this one.

Type:

0

OBJECT: AudioParameterType

Object value (types other than SoundWave not supported by legacy SoundCue system)

Type:

5

OBJECT_ARRAY: AudioParameterType

Array of object values (not supported by legacy SoundCue system)

Type:

11

STRING: AudioParameterType

String value (not supported by legacy SoundCue system)

Type:

4

STRING_ARRAY: AudioParameterType

Array of string values (not supported by legacy SoundCue system)

Type:

10

TRIGGER: AudioParameterType

Trigger value

Type:

12