unreal.AvaExtrudeModifier
¶
- class unreal.AvaExtrudeModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaGeometryBaseModifier
This modifier extrude triangles from a 2D shape with a specific depth and optionally closes the back
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaExtrudeModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
close_back
(bool): [Read-Write] Closes the back of the extrude for a 2D shape for exampledepth
(float): [Read-Write] Handles mesh depth to extrude primary sectionextrude_mode
(AvaExtrudeMode): [Read-Write] Specifies the Extrude directionmodifier_enabled
(bool): [Read-Write] Is the modifier enabled or disabledmove_mesh_opposite_direction
(bool): [Read-Write] Moves the mesh in the opposite extrude direction by the depth distance deprecated: Use ExtrudeMode instead
- property close_back: bool¶
[Read-Write] Closes the back of the extrude for a 2D shape for example
- Type:
(bool)
- property extrude_mode: AvaExtrudeMode¶
[Read-Write] Specifies the Extrude direction
- Type: