unreal.AvaMark

class unreal.AvaMark(label: str = '', direction: AvaMarkDirection = Ellipsis, role: AvaMarkRole = Ellipsis, is_local_mark: bool = False, limit_play_count_enabled: bool = False, limit_play_count: int = 0, pause_time: float = 0.0, jump_label: str = '', search_direction: AvaMarkSearchDirection = Ellipsis)

Bases: StructBase

Ava Mark

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheSequence

  • File: AvaMark.h

Editor Properties: (see get_editor_property/set_editor_property)

  • direction (AvaMarkDirection): [Read-Write]

  • is_local_mark (bool): [Read-Write] Whether Executing this Mark should affect the Local Sequence Set to True to only Execute Roles in the Owning Sequence Set to False to Affect Child Sequences of the Owning Sequence

  • jump_label (str): [Read-Write]

  • label (str): [Read-Only]

  • limit_play_count (int32): [Read-Write]

  • limit_play_count_enabled (bool): [Read-Write]

  • pause_time (float): [Read-Write]

  • role (AvaMarkRole): [Read-Write]

  • search_direction (AvaMarkSearchDirection): [Read-Write]

property direction: AvaMarkDirection

[Read-Write]

Type:

(AvaMarkDirection)

property is_local_mark: bool

[Read-Write] Whether Executing this Mark should affect the Local Sequence Set to True to only Execute Roles in the Owning Sequence Set to False to Affect Child Sequences of the Owning Sequence

Type:

(bool)

property jump_label: str

[Read-Write]

Type:

(str)

property label: str

[Read-Only]

Type:

(str)

property limit_play_count: int

[Read-Write]

Type:

(int32)

property limit_play_count_enabled: bool

[Read-Write]

Type:

(bool)

property pause_time: float

[Read-Write]

Type:

(float)

property role: AvaMarkRole

[Read-Write]

Type:

(AvaMarkRole)

property search_direction: AvaMarkSearchDirection

[Read-Write]

Type:

(AvaMarkSearchDirection)