unreal.AvaMark
¶
- class unreal.AvaMark(label: str = '', direction: AvaMarkDirection = Ellipsis, role: AvaMarkRole = Ellipsis, is_local_mark: bool = False, limit_play_count_enabled: bool = False, limit_play_count: int = 0, pause_time: float = 0.0, jump_label: str = '', search_direction: AvaMarkSearchDirection = Ellipsis)¶
Bases:
StructBase
Ava Mark
C++ Source:
Plugin: Avalanche
Module: AvalancheSequence
File: AvaMark.h
Editor Properties: (see get_editor_property/set_editor_property)
direction
(AvaMarkDirection): [Read-Write]is_local_mark
(bool): [Read-Write] Whether Executing this Mark should affect the Local Sequence Set to True to only Execute Roles in the Owning Sequence Set to False to Affect Child Sequences of the Owning Sequencejump_label
(str): [Read-Write]label
(str): [Read-Only]limit_play_count
(int32): [Read-Write]limit_play_count_enabled
(bool): [Read-Write]pause_time
(float): [Read-Write]role
(AvaMarkRole): [Read-Write]search_direction
(AvaMarkSearchDirection): [Read-Write]
- property direction: AvaMarkDirection¶
[Read-Write]
- Type:
- property is_local_mark: bool¶
[Read-Write] Whether Executing this Mark should affect the Local Sequence Set to True to only Execute Roles in the Owning Sequence Set to False to Affect Child Sequences of the Owning Sequence
- Type:
(bool)
- property role: AvaMarkRole¶
[Read-Write]
- Type:
- property search_direction: AvaMarkSearchDirection¶
[Read-Write]
- Type: