unreal.AvaMaterialParameterModifier

class unreal.AvaMaterialParameterModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: AvaArrangeBaseModifier

This modifier sets specified dynamic materials parameters on an actor and its children

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaMaterialParameterModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • material_parameters (AvaMaterialParameterMap): [Read-Write] Which parameters should we set on the Material Designer Instance, use EditCondition=”bShowMaterialParameters && bShowMaterialParameters” otherwise edit inline boolean appear in details when it should not

  • modifier_enabled (bool): [Read-Write] Is the modifier enabled or disabled

  • update_children (bool): [Read-Write] Will also look into attached children actors

property material_parameters: AvaMaterialParameterMap

[Read-Write] Which parameters should we set on the Material Designer Instance, use EditCondition=”bShowMaterialParameters && bShowMaterialParameters” otherwise edit inline boolean appear in details when it should not

Type:

(AvaMaterialParameterMap)

property update_children: bool

[Read-Write] Will also look into attached children actors

Type:

(bool)