unreal.AvaShapeMeshData
¶
- class unreal.AvaShapeMeshData(mesh_visible: bool = False, material_type: MaterialType = Ellipsis, material: MaterialInterface = Ellipsis, parametric_material: AvaShapeParametricMaterial = Ellipsis, override_primary_uv_params: bool = False, material_uv_params: AvaShapeMaterialUVParameters = Ellipsis)¶
Bases:
StructBase
Represents a mesh section with its material, uv data
C++ Source:
Plugin: Avalanche
Module: AvalancheShapes
File: AvaShapeMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
material
(MaterialInterface): [Read-Write] mesh materialmaterial_type
(MaterialType): [Read-Write] mesh material typematerial_uv_params
(AvaShapeMaterialUVParameters): [Read-Write] mesh material UV paramsmesh_visible
(bool): [Read-Write] whether the mesh is currently visible or not and should be editableoverride_primary_uv_params
(bool): [Read-Write] mesh uses same uv params as primaryparametric_material
(AvaShapeParametricMaterial): [Read-Write] parametric material settings
- property material: MaterialInterface¶
[Read-Write] mesh material
- Type:
- property material_type: MaterialType¶
[Read-Write] mesh material type
- Type:
- property material_uv_params: AvaShapeMaterialUVParameters¶
[Read-Write] mesh material UV params
- Type:
- property mesh_visible: bool¶
[Read-Only] whether the mesh is currently visible or not and should be editable
- Type:
(bool)
- property override_primary_uv_params: bool¶
[Read-Write] mesh uses same uv params as primary
- Type:
(bool)
- property parametric_material: AvaShapeParametricMaterial¶
[Read-Write] parametric material settings
- Type: