unreal.BTNodeResult

class unreal.BTNodeResult

Bases: EnumBase

keep in sync with DescribeNodeResult()

C++ Source:

  • Module: AIModule

  • File: BehaviorTreeTypes.h

ABORTED: BTNodeResult

finished aborting = failure

Type:

2

FAILED: BTNodeResult

finished as failure

Type:

1

IN_PROGRESS: BTNodeResult

not finished yet

Type:

3

SUCCEEDED: BTNodeResult

finished as success

Type:

0