unreal.BaseMediaSource
¶
- class unreal.BaseMediaSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MediaSource
Base class for concrete media sources.
C++ Source:
Module: MediaAssets
File: BaseMediaSource.h
Editor Properties: (see get_editor_property/set_editor_property)
platform_player_names
(Map[str, Name]): [Read-Write] Override native media player plug-ins per platform (Empty = find one automatically).