unreal.BaseMediaSource

class unreal.BaseMediaSource(outer=None, name='None')

Bases: unreal.MediaSource

Base class for concrete media sources.

C++ Source:

  • Module: MediaAssets
  • File: BaseMediaSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • platform_player_names (Map(str, Name)): [Read-Write] Override native media player plug-ins per platform (Empty = find one automatically).
platform_player_names

(Map(str, Name)) – [Read-Write] Override native media player plug-ins per platform (Empty = find one automatically).