unreal.BlackmagicMediaCapture

class unreal.BlackmagicMediaCapture(outer: Object | None = None, name: Name | str = 'None')

Bases: MediaCapture

Output Media for Blackmagic streams. The output format could be any of EBlackmagicMediaOutputPixelFormat.

C++ Source:

  • Plugin: BlackmagicMedia

  • Module: BlackmagicMediaOutput

  • File: BlackmagicMediaCapture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_state_changed (MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.