unreal.BlendableLocation

class unreal.BlendableLocation

Bases: EnumBase

Where to place a material node in the post processing graph.

C++ Source:

  • Module: Engine

  • File: BlendableInterface.h

BL_AFTER_TONEMAPPING: BlendableLocation

former pass color, Input1:SeparateTranslucency.

Type:

0

Type:

Input0

BL_BEFORE_TONEMAPPING: BlendableLocation

former pass color, Input1:SeparateTranslucency.

Type:

1

Type:

Input0

BL_BEFORE_TRANSLUCENCY: BlendableLocation

former pass color, Input1:SeparateTranslucency.

Type:

2

Type:

Input0

BL_REPLACING_TONEMAPPER: BlendableLocation

former pass color, Input1:SeparateTranslucency, Input2: BloomOutput

Type:

3

Type:

Input0

BL_SSR_INPUT: BlendableLocation

former pass color.

Type:

4

Type:

Input0