unreal.BlendableLocation
¶
- class unreal.BlendableLocation¶
Bases:
EnumBase
Where to place a material node in the post processing graph.
C++ Source:
Module: Engine
File: BlendableInterface.h
- BL_AFTER_TONEMAPPING: BlendableLocation¶
former pass color, Input1:SeparateTranslucency.
- Type:
0
- Type:
Input0
- BL_BEFORE_TONEMAPPING: BlendableLocation¶
former pass color, Input1:SeparateTranslucency.
- Type:
1
- Type:
Input0
- BL_BEFORE_TRANSLUCENCY: BlendableLocation¶
former pass color, Input1:SeparateTranslucency.
- Type:
2
- Type:
Input0
- BL_REPLACING_TONEMAPPER: BlendableLocation¶
former pass color, Input1:SeparateTranslucency, Input2: BloomOutput
- Type:
3
- Type:
Input0
- BL_SSR_INPUT: BlendableLocation¶
former pass color.
- Type:
4
- Type:
Input0