unreal.BodyStateBoneData

class unreal.BodyStateBoneData(transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], advanced_bone_type=False, alpha=1.0, length=1.0)

Bases: unreal.StructBase

Body State Bone Data

C++ Source:

  • Plugin: LeapMotion
  • Module: BodyState
  • File: BodyStateBone.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced_bone_type (bool): [Read-Write] If this bone tracks more than just transform
  • alpha (float): [Read-Write] Blending Alpha
  • length (float): [Read-Write] Bone Length
  • transform (Transform): [Read-Write] Transform holding main bone values
advanced_bone_type

(bool) – [Read-Write] If this bone tracks more than just transform

alpha

(float) – [Read-Write] Blending Alpha

length

(float) – [Read-Write] Bone Length

transform

(Transform) – [Read-Write] Transform holding main bone values