unreal.BodyStateFinger

class unreal.BodyStateFinger(outer=None, name='None')

Bases: unreal.Object

Convenience BodyState wrapper around finger bones

C++ Source:

  • Plugin: LeapMotion
  • Module: BodyState
  • File: BodyStateArm.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distal (BodyStateBone): [Read-Write] Distal
  • intermediate (BodyStateBone): [Read-Write] Note thumbs don’t have this bone
  • is_extended (bool): [Read-Write] Is Extended
  • metacarpal (BodyStateBone): [Read-Write] Metacarpal
  • proximal (BodyStateBone): [Read-Write] Proximal
distal

(BodyStateBone) – [Read-Only] Distal

intermediate

(BodyStateBone) – [Read-Only] Note thumbs don’t have this bone

is_extended

(bool) – [Read-Only] Is Extended

metacarpal

(BodyStateBone) – [Read-Only] Metacarpal

proximal

(BodyStateBone) – [Read-Only] Proximal