unreal.BodyStateHand

class unreal.BodyStateHand(outer=None, name='None')

Bases: unreal.Object

Convenience BodyState wrapper around bones relating to the hand

C++ Source:

  • Plugin: LeapMotion
  • Module: BodyState
  • File: BodyStateArm.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fingers (Array(BodyStateFinger)): [Read-Write] Order should be: Thumb->Pinky
  • palm (BodyStateBone): [Read-Write] Palm
  • wrist (BodyStateBone): [Read-Write] Wrist
fingers

**(Array(BodyStateFinger))* – [Read-Only] Order should be* – Thumb->Pinky

index_finger() → BodyStateFinger

Index Finger

Returns:
Return type:BodyStateFinger
middle_finger() → BodyStateFinger

Middle Finger

Returns:
Return type:BodyStateFinger
palm

(BodyStateBone) – [Read-Only] Palm

pinky_finger() → BodyStateFinger

Pinky Finger

Returns:
Return type:BodyStateFinger
ring_finger() → BodyStateFinger

Ring Finger

Returns:
Return type:BodyStateFinger
thumb_finger() → BodyStateFinger

Thumb Finger

Returns:
Return type:BodyStateFinger
wrist

(BodyStateBone) – [Read-Only] Wrist