unreal.BodyStateIndexedBone

class unreal.BodyStateIndexedBone(bone_name='None', parent_index=-1, index=-1, children=[])

Bases: unreal.StructBase

Body State Indexed Bone

C++ Source:

  • Plugin: LeapMotion
  • Module: BodyState
  • File: BodyStateAnimInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_name (Name): [Read-Write] Bone Name
  • children (Array(int32)): [Read-Write] Children
  • index (int32): [Read-Write] Index
  • parent_index (int32): [Read-Write] Parent Index
bone_name

(Name) – [Read-Write] Bone Name

children

(Array(int32)) – [Read-Write] Children

index

(int32) – [Read-Write] Index

parent_index

(int32) – [Read-Write] Parent Index