unreal.BoneChain

class unreal.BoneChain(chain_name: Name = 'None', ik_goal_name: Name = 'None')

Bases: StructBase

Bone Chain

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRigDefinition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • chain_name (Name): [Read-Write]

  • end_bone (BoneReference): [Read-Only]

  • ik_goal_name (Name): [Read-Only]

  • start_bone (BoneReference): [Read-Only]

property chain_name: Name

[Read-Write]

Type:

(Name)

property ik_goal_name: Name

[Read-Only]

Type:

(Name)