unreal.BoneNode

class unreal.BoneNode

Bases: unreal.StructBase

Each Bone node in BoneTree

C++ Source:

  • Module: Engine
  • File: Skeleton.h

Editor Properties: (see get_editor_property/set_editor_property)

  • translation_retargeting_mode (BoneTranslationRetargetingMode): [Read-Write] Retargeting Mode for Translation Component.