unreal.BoneRotationSource

class unreal.BoneRotationSource

Bases: EnumBase

Enum for specifying the source of a bone’s rotation.

C++ Source:

  • Module: Engine

  • File: AnimTypes.h

BRS_COPY_FROM_TARGET: BoneRotationSource

Copy rotation of target to bone.

Type:

2

BRS_KEEP_COMPONENT_SPACE_ROTATION: BoneRotationSource

Don’t change rotation at all.

Type:

0

BRS_KEEP_LOCAL_SPACE_ROTATION: BoneRotationSource

Keep forward direction vector relative to the parent bone.

Type:

1